World War 2 was popular-it was maybe just at its zenith in popularity. We knew RTS-we had a kind of engine to build games within and some people were ready. THQ was publishing Dawn of War at the time so we had a relationship with them and we were casting around for another project. Quinn Duffy, game director: We finished Impossible Creatures with Microsoft and we did the Insect Invasion expansion pack and so it was a small team kind of ready to go. Remember that what is a hard counter for one type of unit may only be a soft counter to another.PC Gamer: Let's start at the beginning, the very first moment you guys decided to do a World War 2 game after coming off I believe it was Impossible Creatures, is that right? Was it an idea that had been hanging around the studio for a long time? How did it start? The Conscript's anti-tank grenades, for example, can do light damage to a StuG and slow down the StuG by giving it a damaged engine, but killing a StuG using only Conscript anti-tank grenades is too costly and takes too long to be considered a hard counter. Soft counters are units and abilities that will damage or delay an enemy unit, but cannot be relied upon to kill the unit outright. An SU-85 tank destroyer, for example, will hard counter an Ostheer StuG III, reliably destroying the StuG in only a few shots in a 1-on-1 fight. Hard counters are those that can be relied upon to destroy an enemy unit. Units and abilities that are effective against specific enemy units are known as "counters", and are typically further characterized as either "hard" or "soft" counters. Knowing how to effectively fight back against an opponent's army is one of the first thing a serious Company of Heroes player must learn.
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